|
Summary: |
Universal Combat CE Patch v1.01.10 [DVD, Direct2Drive, Gamers Gate] |
|
Date: |
21 Nov 08 |
|
Filename: |
ucce_1.01.00.exe |
|
Size: |
31,335,043 |
|
Downloads: |
5 |
|
Last Download: |
33 days ago |
|
Information URL: |
http://www.3000ad.com/site/uc/ |
|
Description: |
VERSION CONTROL FILE
Revised: 11-19-08
REPORTED ISSUES UNDER INVESTIGATION
Multiplayer issues (due to radical revisions in 1.00.06 series)
Vehicle wheels (e.g. ACAV) not rotating when viewed from remote clients
Client ground units sometimes at incorrect ground altitude and slightly under the terrain.
First person clients sometimes invincible.
Dynamic objects (e.g. starbase, vehicles) duplicated in some cases on the first client to join the server.
Due to the fix related to dynamic units (e.g. vehicles), each client now has a copy of controllable units (e.g. vehicles) instead of just the single one. e.g. if client1 grabs a vehicle, client2 can still grab the same vehicle though there should be only a single instance.
v1.01.00 (11-19-08)
Official release.
v1.01.00 BETA 04 (11-15-08)
Disabled ability for NPC persons to automatically use supply stations. Was enabled in BETA 02 but causes issues with non-military personnel
FIXED: Due to a revision in 1.00.10 naval units were no longer floating
FIXED: The Tacops ZOOM-TO/PLANET/MZONE menu was incorrect due to localization issues
v1.01.00 BETA 03 (11-14-08)
Can no longer asset switch to EAD (SAM and SAL) units
FIXED: NPC persons were not using supply stations after locating the closest one. This was due to a revision in BETA 02.
v1.01.00 BETA 02 (11-11-08)
Can no longer arm a launcher when in prone pose
Crouch pose is no longer forced when arming a launcher weapon. Also if you attempt to enter prone pose while carrying a launcher weapon, it is holstered
NPC persons with a leader will now arm pistols if they were previously carrying launchers and attempting to enter prone pose in order to match the leader's pose
Increased range at which NPC persons will run to their target
NPC persons now copy their leader more reliably by checking the state more often
NPC persons will now automatically proceed to the nearest supply station if they run out of ammo, need repairs, supplies etc. Was previously disabled in order to prevent them from doing it at will - and usually when you least want them to.
FIXED: NPC persons sometimes could not arm pistols due to the default weapon mode not being set
v1.01.00 BETA 01 (11-04-08)
Reduced character movement speeds in prone, crouch and swim states
Previously when carrying a launcher type weapon, the fp character cannot go into prone pose, so crouch was forced instead. Now if a launcher type weapon is equiped and the prone pose set, the weapon is first holstered so the character can go into prone pose.
Removed ALT+O (setup) command. Should never use it when in the game anyway, only from the main menu
Restored previously disabled "Proceed To Supply Station" TOM command. Note that NPC units do not automatically go to a supply station unless instructed to do so. This is to prevent them from taking off to resupply while in the middle of a combat engagement.
Revised sections of the manual e.g. 8.1 (using supply stations), 12.4 (TOM), 12.5 (using gestures)
Added revised GAME_COMMANDS.PDF
v1.00.10 (10-28-08)
DUE TO CHANGES IN THIS VERSION RELATED TO APM USE, PREVIOUS SAVED GAMES ARE NO LONGER VALID.
Added some new terrain textures
Due to issues with recent nVidia drivers FSAA is now disabled by default. You can still use nVidia's control panel to set the FSAA if you want.
Compiled with latest FMODex (4.18.06) audio SDK.
The game will now default to the standard 800x600 resolution if an incorrect resolution is detected in the INI file
Revised handling of F7/F8 missile views. Now more flexible. NOTE: If you have the missiles/mines threat filter off, these keys will not work.
Revised proximity detection code for APM and Proximity grenades. There's a 30second 'delay' now before the grenade is activated to give time for the user to run away after deploying. NOTE: The prox grenade has a lifetime of 2.5min and a blast radius of 100m. The APM has a lifetime of 1m and a blast radius of 100m. For each, the closer you are to the object, the more damage inflicted. WARNING: Previous saved games invalid.
FIXED: The height of group terrain objects was sometimes incorrect causing some to appear below ground
FIXED: The APM now rests correctly on the terrain when dropped.
FIXED: Profile #2 for the Commander did not have clips for the TL22 rifle
FIXED: Grenade soundfx used the wrong filenames
FIXED: DJP SCENE/MZONE selection menu was incorrect due to localization issues |
|
|
|
MD5 Sum: |
421854073c69783ecf830fb34c9573a9 |
|
SHA1 Sum: |
60cd5eab84c937407aa91db5e3d53eff59653efa |
|
  |
|
|
Please wait while your search is submitted.
|